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Fix margins and clean up stdout
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parent
60c18246d8
commit
1ddfa6343a
3 changed files with 9 additions and 12 deletions
11
bar/bar.c
11
bar/bar.c
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@ -289,29 +289,28 @@ expose(const struct bar *_bar)
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int top_height, center_height, bottom_height;
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calculate_heights(bar, &top_height, ¢er_height, &bottom_height);
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LOG_INFO("Widths: %d %d %d", top_height, center_height, bottom_height);
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bool virt = is_vertical(_bar);
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int y = bar->border.top_width + bar->border.top_margin;
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int y = bar->border.top_width + bar->top_margin;
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int x = bar->border.left_width + bar->left_margin;
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bar_expose_section(&bar->left, bar, pix, x, y, virt);
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if (virt)
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y = bar->height / 2 - center_height / 2 - bar->top_spacing;
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y = (bar->height_with_border - center_height) / 2;
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else
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x = bar->width / 2 - center_width / 2 - bar->left_spacing;
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x = (bar->width_with_border - center_width) / 2;
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bar_expose_section(&bar->center, bar, pix, x, y, virt);
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if(virt)
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y = bar->height - (
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y = bar->height_with_border - (
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bottom_height +
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bar->top_spacing +
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bar->bottom_margin +
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bar->border.bottom_width);
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else
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x = bar->width - (
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x = bar->width_with_border - (
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right_width +
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bar->left_spacing +
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bar->right_margin +
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@ -1048,8 +1048,8 @@ update_size(struct wayland_backend *backend)
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// I need to read more to understand how bar->width and bar->height are used
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zwlr_layer_surface_v1_set_size(
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backend->layer_surface,
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bar->width_with_border / scale,
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bar->height_with_border / scale
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(bar->width_with_border % scale + bar->width_with_border) / scale,
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(bar->height_with_border % scale + bar->height_with_border) / scale
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);
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/* Trigger a 'configure' event, after which we'll have the width */
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@ -71,7 +71,7 @@ begin_expose(struct exposable *exposable)
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exposable->width += e->kern_x[i] + e->glyphs[i]->advance.x;
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}
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}
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LOG_INFO("String height: %d", exposable->height);
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return exposable->width;
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}
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@ -107,9 +107,7 @@ expose(const struct exposable *exposable, pixman_image_t *pix, int x, int y, int
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* font family.
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*/
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// TODO: FIX THIS
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const double baseline = (double)y +
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(double)(exposable->height + font->ascent + font->descent) / 2.0 -
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(font->descent > 0 ? font->descent : 0);
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const double baseline = (double)y + font->ascent;
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x += exposable->particle->left_margin;
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