yambar/3rd-party/nanosvg/example/example1.c
Jordan Isaacs 6113f9b94e
particles/icon: init
Introduce a new icon particle. It follows the icon
spec (https://specifications.freedesktop.org/icon-theme-spec/latest/index.html).
Rendering logic is taken from fuzzel (using nanosvg + libpng), while loading
logic is taken from sway. Standard usage is with `use-tag = false` which expands
the provided string template and then loads the string as the icon name. There
are settings to manually override the base paths, themes, etc. The second usage
which is required for tray support is a special icon tag that transfers raw
pixmaps. With `use-tag = true` it first expands the string, and then uses that
output to find an icon pixmap tag. To reduce memory usage, themes are reference
counted so they can be passed down the configuration stack without having to
load them in multiple times.

For programmability, a fallback particle can be specified if no icon/tag is
found `fallback: ...`. And the new icon pixmap tag can be existence checked in
map conditions using `+{tag_name}`.

Future work to be done in follow up diffs:
1. Icon caching. Currently performs an icon lookup on each instantiation & a
   render on each refresh.
2. Theme caching. Changing theme directories results in a new "theme collection"
   being created resulting in the possibility of duplicated theme loading.
2024-07-23 22:58:23 -07:00

258 lines
6 KiB
C

//
// Copyright (c) 2013 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <stdio.h>
#include <string.h>
#include <float.h>
#include <GLFW/glfw3.h>
#define NANOSVG_IMPLEMENTATION
#include "nanosvg.h"
NSVGimage* g_image = NULL;
static unsigned char bgColor[4] = {205,202,200,255};
static unsigned char lineColor[4] = {0,160,192,255};
static float distPtSeg(float x, float y, float px, float py, float qx, float qy)
{
float pqx, pqy, dx, dy, d, t;
pqx = qx-px;
pqy = qy-py;
dx = x-px;
dy = y-py;
d = pqx*pqx + pqy*pqy;
t = pqx*dx + pqy*dy;
if (d > 0) t /= d;
if (t < 0) t = 0;
else if (t > 1) t = 1;
dx = px + t*pqx - x;
dy = py + t*pqy - y;
return dx*dx + dy*dy;
}
static void cubicBez(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4,
float tol, int level)
{
float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
float d;
if (level > 12) return;
x12 = (x1+x2)*0.5f;
y12 = (y1+y2)*0.5f;
x23 = (x2+x3)*0.5f;
y23 = (y2+y3)*0.5f;
x34 = (x3+x4)*0.5f;
y34 = (y3+y4)*0.5f;
x123 = (x12+x23)*0.5f;
y123 = (y12+y23)*0.5f;
x234 = (x23+x34)*0.5f;
y234 = (y23+y34)*0.5f;
x1234 = (x123+x234)*0.5f;
y1234 = (y123+y234)*0.5f;
d = distPtSeg(x1234, y1234, x1,y1, x4,y4);
if (d > tol*tol) {
cubicBez(x1,y1, x12,y12, x123,y123, x1234,y1234, tol, level+1);
cubicBez(x1234,y1234, x234,y234, x34,y34, x4,y4, tol, level+1);
} else {
glVertex2f(x4, y4);
}
}
void drawPath(float* pts, int npts, char closed, float tol)
{
int i;
glBegin(GL_LINE_STRIP);
glColor4ubv(lineColor);
glVertex2f(pts[0], pts[1]);
for (i = 0; i < npts-1; i += 3) {
float* p = &pts[i*2];
cubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7], tol, 0);
}
if (closed) {
glVertex2f(pts[0], pts[1]);
}
glEnd();
}
void drawControlPts(float* pts, int npts)
{
int i;
// Control lines
glColor4ubv(lineColor);
glBegin(GL_LINES);
for (i = 0; i < npts-1; i += 3) {
float* p = &pts[i*2];
glVertex2f(p[0],p[1]);
glVertex2f(p[2],p[3]);
glVertex2f(p[4],p[5]);
glVertex2f(p[6],p[7]);
}
glEnd();
// Points
glPointSize(6.0f);
glColor4ubv(lineColor);
glBegin(GL_POINTS);
glVertex2f(pts[0],pts[1]);
for (i = 0; i < npts-1; i += 3) {
float* p = &pts[i*2];
glVertex2f(p[6],p[7]);
}
glEnd();
// Points
glPointSize(3.0f);
glBegin(GL_POINTS);
glColor4ubv(bgColor);
glVertex2f(pts[0],pts[1]);
for (i = 0; i < npts-1; i += 3) {
float* p = &pts[i*2];
glColor4ubv(lineColor);
glVertex2f(p[2],p[3]);
glVertex2f(p[4],p[5]);
glColor4ubv(bgColor);
glVertex2f(p[6],p[7]);
}
glEnd();
}
void drawframe(GLFWwindow* window)
{
int width = 0, height = 0;
float view[4], cx, cy, hw, hh, aspect, px;
NSVGshape* shape;
NSVGpath* path;
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(220.0f/255.0f, 220.0f/255.0f, 220.0f/255.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Fit view to bounds
cx = g_image->width*0.5f;
cy = g_image->height*0.5f;
hw = g_image->width*0.5f;
hh = g_image->height*0.5f;
if (width/hw < height/hh) {
aspect = (float)height / (float)width;
view[0] = cx - hw * 1.2f;
view[2] = cx + hw * 1.2f;
view[1] = cy - hw * 1.2f * aspect;
view[3] = cy + hw * 1.2f * aspect;
} else {
aspect = (float)width / (float)height;
view[0] = cx - hh * 1.2f * aspect;
view[2] = cx + hh * 1.2f * aspect;
view[1] = cy - hh * 1.2f;
view[3] = cy + hh * 1.2f;
}
// Size of one pixel.
px = (view[2] - view[1]) / (float)width;
glOrtho(view[0], view[2], view[3], view[1], -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glColor4ub(255,255,255,255);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
// Draw bounds
glColor4ub(0,0,0,64);
glBegin(GL_LINE_LOOP);
glVertex2f(0, 0);
glVertex2f(g_image->width, 0);
glVertex2f(g_image->width, g_image->height);
glVertex2f(0, g_image->height);
glEnd();
for (shape = g_image->shapes; shape != NULL; shape = shape->next) {
for (path = shape->paths; path != NULL; path = path->next) {
drawPath(path->pts, path->npts, path->closed, px * 1.5f);
drawControlPts(path->pts, path->npts);
}
}
glfwSwapBuffers(window);
}
void resizecb(GLFWwindow* window, int width, int height)
{
// Update and render
NSVG_NOTUSED(width);
NSVG_NOTUSED(height);
drawframe(window);
}
int main()
{
GLFWwindow* window;
const GLFWvidmode* mode;
if (!glfwInit())
return -1;
mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
window = glfwCreateWindow(mode->width - 40, mode->height - 80, "Nano SVG", NULL, NULL);
if (!window)
{
printf("Could not open window\n");
glfwTerminate();
return -1;
}
glfwSetFramebufferSizeCallback(window, resizecb);
glfwMakeContextCurrent(window);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
g_image = nsvgParseFromFile("../example/nano.svg", "px", 96.0f);
if (g_image == NULL) {
printf("Could not open SVG image.\n");
glfwTerminate();
return -1;
}
while (!glfwWindowShouldClose(window))
{
drawframe(window);
glfwPollEvents();
}
nsvgDelete(g_image);
glfwTerminate();
return 0;
}