forked from external/yambar
One can now bind the left/middle/right mouse buttons to on-click. In fact, you can have all three buttons bound to different handlers for the same particle. The new syntax is on-click: left: <command> middle: <command> right: <command> Leaving one out is the same thing as not mapping it at all. Furthermore, on-click: <command> is still valid, and is a shorthand for on-click: left: <commsnd>
55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
#pragma once
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#include <stddef.h>
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#include <stdbool.h>
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enum tag_realtime_unit {
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TAG_REALTIME_NONE,
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TAG_REALTIME_SECS,
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TAG_REALTIME_MSECS,
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};
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struct module;
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struct tag {
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void *private;
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struct module *owner;
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void (*destroy)(struct tag *tag);
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const char *(*name)(const struct tag *tag);
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const char *(*as_string)(const struct tag *tag);
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long (*as_int)(const struct tag *tag);
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bool (*as_bool)(const struct tag *tag);
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double (*as_float)(const struct tag *tag);
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long (*min)(const struct tag *tag);
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long (*max)(const struct tag *tag);
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enum tag_realtime_unit (*realtime)(const struct tag *tag);
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bool (*refresh_in)(const struct tag *tag, long units);
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};
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struct tag_set {
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struct tag **tags;
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size_t count;
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};
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struct tag *tag_new_int(struct module *owner, const char *name, long value);
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struct tag *tag_new_int_range(
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struct module *owner, const char *name, long value, long min, long max);
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struct tag *tag_new_int_realtime(
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struct module *owner, const char *name, long value, long min,
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long max, enum tag_realtime_unit unit);
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struct tag *tag_new_bool(struct module *owner, const char *name, bool value);
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struct tag *tag_new_float(struct module *owner, const char *name, double value);
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struct tag *tag_new_string(
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struct module *owner, const char *name, const char *value);
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const struct tag *tag_for_name(const struct tag_set *set, const char *name);
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void tag_set_destroy(struct tag_set *set);
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/* Utility functions */
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char *tags_expand_template(const char *template, const struct tag_set *tags);
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void tags_expand_templates(
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char *expanded[], const char *template[], size_t nmemb,
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const struct tag_set *tags);
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